#include "Example.h"

void ExampleGame::GameInit()
{
	//initialisation code, used in the place of a constructor
}

void ExampleGame::GameMain()
{
	//The main code of the game, the game loop itself is handled by the
	//system, so the user can concentrate on their own game alone.
}

void ExampleGame::GameShutdown()
{
	//Shudown code, used in the place of a deconstructor
}

GameResult ExampleGame::GetResult()
{
	return theResult;
}

Game* GetExampleGame()
{
	return new ExampleGame;
}